Participate to TISP survey: what are R&D needs in European Publishing?

By TISP network

What do publishers need in order to innovate? How can the EU support research and innovation? Help shape EU funding policies at the intersection of the creative industries and technology by taking part in this Europe-wide survey! Digitization affords the book … Continue reading

ICCHP: Challenges to tackle and perspectives for joint cooperation in e-book accessibility

By Enrico Turrin

In the framework of ICCHP (International Conference on Computers Helping People with Special Needs), the international conference devoted to accessibility, the ‘Voices from the industry: experiences and future challenges for publishing and ICT in e-book accessibility’ TISP workshop featured presentations … Continue reading

Is Creative enough? Future proof skills and publishing’s place in the creative landscape

By Roger Tagholm

The Tech Tuesday concept, launched by the London Book Fair, is designed as a series of informative networking evenings, bringing together selected panelists from the publishing industry and offering an insight on how publishing business develops and thrives in the digital … Continue reading


Bulgaria, United Kingdom and USA
ICT for academic, educational and non-fiction publishing

As humans, we are interested in things in the world: people, places, events. Content management systems try to approximate these interests by putting content into broad topics and categories like Sport, Politics, History, et cetera, but these are gross mechanisms … Continue reading

Behind Touch Press: developing apps for children of all ages

By John Cromie

The Generation Remix MasterClass held on March 23rd during the Bologna Children’s Book Fair was the occasion to meet John Cromie, Chief Technology Officer of Touch Press, the English app developer and publisher founded shortly after the announcement of the … Continue reading

How to turn Pinterest into a weapon of mass diffusion for librarians

By Luis González

There are 8,835 libraries in Spain where currently work more than 20,700 librarians (source: National Institute of Statistics). During meetings and conferences it is a litany among librarians the demand for better e-skills and specifically e-marketing for their collections and … Continue reading


Digital libraries

Since 2001 Cyberlibris pioneers the ‘streaming + all you can eat subscription’ model to e-books gathered in digital libraries. Cyberlibris has made this model available not only to institutions (universities, schools, libraries, corporations) but also to individuals. Smartlibris is the … Continue reading


United States
Educational publishing

MagicBox is an end to end cloud based mobile publishing and distribution platform for publishers. It empowers publishers to create, manage and distribute digital content seamlessly across different devices, operating systems and browsers. MagicBox allows publishers to: create digital content from … Continue reading

Inside Bastei Entertainment: inquisitiveness and excitement for new projects

By Diana Roßlenbroich

With the launch of Apocalypsis, a serial novel designed and developed for digital devices, Bastei Lübbe founded its own digital department, Bastei Entertainment, with the objective of focusing on similar digital projects. We asked Diana Rosslenbroich, Bastei Lübbe’s project manager, to present the department … Continue reading

GoogleGlass4Museums: a story of reverse engineering and digital storytelling

By Irene Angelopulos and Giulio Caperdoni

The Masterclass ‘Story-telling and story-selling. Digital kids between transmedia experiences and market trends‘ held in Bologna on March 26 provided the occasion to  discover concret examples of cooperation between publishing and technological assets in children publishing. Irene Angelopulos (Mubo) and Giulio Caperdoni … Continue reading

Story-telling and story-selling. Key trends from Bologna Children’s Book Fair

By Enrico Turrin

As the borders between playing, reading and learning are narrowing and new forms of storytelling get in the hands of new generations, children behavior towards digital technologies keeps evolving, affecting products, strategies and workflows. But how? What’s the relationship between … Continue reading